Cod4 Promod Bots Game
PeZBOT is a multiplayer bot-mod for Call of Duty 4 and World at War. The aim of the mod is to introduce A.I. To local multiplayer games so those who choose not to go.
Disclaimer/Usage: We have no problem if people want to mod PeZBOT and release their own version, but we have one golden rule: the new mod MUST be renamed in the following format 'PeZBOT' + 'MOD NAME OR MAKER' + 'VERSION NUMBER'. This is to avoid any confusion about which mod is which and by whom.
We are more than happy to supply the source for our latest versions and let people update their modded PeZBOT with our latest scripts. We would ask that each PeZBOT modder release the souce to their mod and make it freely available and permitted to be itself modded or added to another version of PeZBOT, including ours if we like the addition. With this arrangement, the PeZBOT mod will be the winner.


Instead of two heads working on new ideas and solving problems we can have many. This is pre-alpha code, meaning it is in no way feature complete and may be full of bugs, use at your own risk. We will not be held responsible for any damages this mod does to your PC. Credits PEZZALUCIFER - Coding ATB - Coding LordGannondorf - Waypointing / Coding 402, AAFan6566, AbneyPark, AintNoMeInTeam,BritishBulldog1, Bruc3, Gerhart, Gumpy, INSANE, JamJam11, Kill3r, MasterB, Maks Deryabin, NovemberDobby, OpenWarfare Mod, Patmansan, Sparks, Tally, TL-SpacepiG, Whitsel, WCP, Zeroy. (If we forgot to add you to the credits then please contact us!) Things to know: - This is pre-alpha code, meaning it is in no way feature complete and may be full of bugs! - All stock maps, as of patch 1.7, are waypointed. Bots work on all game modes.
Bots have been tested and working on version 1.7 of Call of Duty 4. (Please do not report any bugs found with older versions!) - Version 011p -Bots will now choose attachments for weapons. Dropped weapons from bots should now have more ammo. Bots will now throw stun, flash and smoke grenades. Bots will now choose perks upon spawning. (can be disabled with svrpezbotsuseperks 0) - Added model select menu (escape choose model). You can now choose which character model you wish to use.
Also added a few extra character models such as Capt. Price, Imran Zakhaev, etc. Bots will use extra character models as well as the stock ones - can be turned on with svrpezbotsmodelchoice 1. Added Battlechatter. (can be turned on or off with svrpezbotschatter 0.) - Revised knifing function, no long range kills.
Bots may flank/spread out a little more. Added a new playstyle - a mix of both the existing playstyles. (svrpezbotsplaystyle 2) - Fixed issue with District waypoints. Fixed the non balanced teams balancing on map change. Fixed mismatch error occurring in Search and Destroy on some maps.
Hi everyone, I can't see that this mod has been posted on this forum and thought I would tell you about it. PeZBOT has been created and developed by Pezzalucifer and is now up to version 7.0. This mod enables you to play Call of Duty 4 multiplayer either offline or on a LAN using computer controlled players (bots) as your team mates and opponents. Version 7.0 (released 31/08/08) includes the following fixes and enhancements: - When shooting through walls bots accuracy decreases rapidly over 5 seconds. Bots only engage at an appropriate range for the weapon they are using. Bots throw grenades again.
Bots now crouch. Fixed weapons not being dropped correctly. For full details of features and installation instructions please read the Readme.txt file included in the archive. Download here: You can view the official thread for this mod on the Infinity Ward forum here: Enjoy! How intelligent are the bots? I still remember some CoD 1 bots who just stood at the spawn points and shot all the time. The bots are extremely good and move around all stock maps using a waypoint system which has been coded so the bots do not move in a predictabe manner.
They follow different paths and don't bunch together. They've also been coded to appear to have some element of intelligence.
Here are some of the features of the mod: - Bots can call airstrike, and helicopter. Bots throw grenades.
Bots put a higher priority on targeting the last player that killed them. Bots can play Team Deathmatch, Headquarters, S&D and Sabotage. Bots don't take the same shortest path to their destination, they flank from all directions.
Bots are effected by flash and stun grenades appropriately. Bots cannot see through smoke. Waypoint support for patch 1.6 maps, Creek, Killhouse, Chinatown and Broadcast. Bots randomly pick from 15 different weapons when they spawn. Bots drop their weapons when they die. There is so much more than what is listed above, so do try the mod and read the Readme.txt file.
This is one of the best bot mods I've had the pleasure of using. JamJam11 This post has been edited by JamJam11: Sep 3 2008, 12:23 PM.
From what I saw, they pick the following: M16, AK-47, M4, G36c, G3, M14, MP44; Mini Uzi, Skorpion, AK-74u, P90; W1200 (I only tested shipment and creek though). A few bugs you might want to fix. The bots are ALWAYS displayed as holding AKs, and in the killcam, the same thing happens. They're holding an AK-47, but when the fire, it turns to what they're really holding. You might also want to change their walling capability, they know where you are regardless of what you do.
Maybe conduct a visual test? I also don't think any bots tried to knife me, even at very close range. Otherwise, very well done, this is the best of its type from what I've seen. Hi everyone, Please check out the Readme.txt file that is included with the mod. It answers most questions. I need to make on thing clear. I personally haven't created this mod.
All credit must go to Pezzalucifer a.k.a Pezz (his details, email address etc are in the Readme.txt file). Pezz doesn't post in this forum. He posts in the official Infinity Ward forum, so please check there for answers to any questions if you can't find them in the Readme.txt file. I post there too. Hope this helps! JamJam11 This post has been edited by JamJam11: Sep 4 2008, 10:49 AM. Is the bots same as the cod4 single player bots??
Hi, The bots in Single Player have been given some level of artificial intelligence through the programme code (they retreat and take cover etc) but this isn't really possible through general scripting which is what PeZBOT is made up of. Therefore the answer is No, but they still work really well for Multiplayer.
I'd recommend you try the mod then decide for yourself. I don't think you will be disappointed. At the end of the day this mod was released (April 08) only six months after CoD4 was released, whereas is was a good two years or more before a 'good' bot mod appeared for CoD2 (by that I mean the Meatbot)! Just a bit of news on PeZBOT and plans for the future, in case anyone was wondering.
Transformer Rescue Bots Game
I've spoken with Pezz (creator of PeZBOT) via email and he has confirmed: 'I'll probably port pezbot to cod5 as soon as it's released, as long as the mod tools work with it that is.' So fingers crossed we will get bots for CoD 5 later this year! With regards to PeZBOT and CoD 4 he said: 'I'm really busy at the moment, so i dont have much time to do pezbot stuff.' And 'Hopefully i'll get some time to work on pezbot soon, just not sure when.' So, I don't think another version of PeZBOT will be released in the very near future. So enjoy v7.0 for now.
Cheers, JamJam11. I finally got round to trying this out, and I must say well done to whoever created it! The bots are pretty intelligent considering, although they can tend to clump together a lot sometimes.
Call Of Duty 4 Promod
Also, at points they appear more intelligent that public players because if they get boxed in they do not start to camp but bust out in one rush together. Hi Joshua^, Have you patched your Call of Duty 4 to version 1.7? And are you using PeZBOT v7.0? I only ask as most problems with the mod come from the user not having the most recent version of it, plus not having the game fully patched. A guy called Perry Hart (aka Pezzalucifer) created the mod. He is a Games Programmer by profession. Prior to the current version (v7.0) he has always released the source code for the mod so people can create their own waypoints for custom maps.
I've asked him to do this for v7.0 and he has agreed to do so when he gets the chance. Waypoints for some custom maps are available for version 6.2 of PeZBOT. You can read about it here: JamJam11. I have made the shortcut to deal with loading pezbot and having more than 1 bot show up, and still, only 1 bot shows up. This is what I have in the 'target' box of the shortcut for cod4: 'E: Program Files Activision iw3mp.exe' +set fsgame 'mods/PeZBOT' +set svrpezbots 9 +set svrpezbotsteam axis +set svrpezbotsdogpacksize 3 Still, they dont show up. I have tried setting the team to any (aka they join both teams), and have tried with only 2 bots, and have tried without the dogpack.
Still I only get 1 bot.